Resume

Work Experience
  • Treyarch - Santa Monica, CA
    Senior Technical Artist
    December 2005 - Present

    - Call of Duty: World at War - Xbox 360 / PS3 / Wii
    - Spiderman 3 - Xbox 360 / PS3
    - Develop pipeline and artist tools
    - Create facial rig and scripted UI for facial animation tools
    - Responsible for rigging, skinning, and exporting characters

  • Pendulum Studios - San Diego, CA
    3D FX Artist
    April 2005 - November 2005

    - Cloth TD for Midway game "LA Rush"
    - Cloth and 3D FX TD for Kellogg's television commercial
    - Cloth and 3D FX TD for Namco game "Soul Calibur 3" television spot

  • C Logic Inc. - Los Angeles, CA
    Visual FX Artist
    October 2004

    - Work on feature length film "Seagull"
    - Scene modeling and texturing
    - Cleanplating and rotoscoping

Scripting, Skills, and Software
  • Python (including Maya and Motionbuilder modules)
  • MEL Scripting
  • MAX Scripting
  • Advanced character setup
  • Cloth simulation
  • Rigid body dynamics
  • Particle / Fluid Effects
  • Maya
  • MotionBuilder
  • 3ds Max

Education
  • Full Sail: Real World Education
    Associate of Science in Computer Animation
    June 2004
  • Purdue University
    Bachelor of Science in Computer Graphics Technology
    August 2002