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Resume |
Work Experience
- Treyarch - Santa Monica, CA
Senior Technical Artist
December 2005 - Present
- Call of Duty: World at War - Xbox 360 / PS3 / Wii
- Spiderman 3 - Xbox 360 / PS3
- Develop pipeline and artist tools
- Create facial rig and scripted UI for facial animation tools
- Responsible for rigging, skinning, and exporting characters
- Pendulum Studios - San Diego, CA
3D FX Artist
April 2005 - November 2005
- Cloth TD for Midway game "LA Rush"
- Cloth and 3D FX TD for Kellogg's television commercial
- Cloth and 3D FX TD for Namco game "Soul Calibur 3" television spot
- C Logic Inc. - Los Angeles, CA
Visual FX Artist
October 2004
- Work on feature length film "Seagull"
- Scene modeling and texturing
- Cleanplating and rotoscoping
Scripting, Skills, and Software
- Python (including Maya and Motionbuilder modules)
- MEL Scripting
- MAX Scripting
- Advanced character setup
- Cloth simulation
- Rigid body dynamics
- Particle / Fluid Effects
- Maya
- MotionBuilder
- 3ds Max
Education
- Full Sail: Real World Education
Associate of Science in Computer Animation
June 2004
- Purdue University
Bachelor of Science in Computer Graphics Technology
August 2002
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