Work Experience
Treyarch - Santa Monica, CA
Lead Technical Artist
December 2005 - Present
Shipped Titles:
- Call of Duty: Black ops - Xbox 360 / PS3
- Call of Duty: World at War - Xbox 360 / PS3 / Wii
- Spiderman 3 - Xbox 360 / PS3
Responsibilities:
- Develop pipeline, artist, and animation tools
- Responsible for rigging, skinning, and exporting characters
- Create facial rig and scripted UI for facial animation tools
Pendulum Studios - San Diego, CA
3D FX Artist
April 2005 - November 2005
Projects:
- Cloth TD for Midway game "LA Rush" cinematics
- Cloth and 3D FX TD for Kellogg's television commercial
- Cloth and 3D FX TD for Namco game "Soul Calibur 3" television spot
Skills / Languages / Software
- Python (Standalone, Maya, Motionbuilder, PyQt)
- C-Sharp
- MEL Scripting
- MAX Scripting
- Advanced character setup
- Maya
- MotionBuilder
- 3ds Max
Education
Full Sail: Real World Education
Associate of Science in Computer Animation
June 2004
Purdue University
Bachelor of Science in Computer Graphics Technology
August 2002
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